Demonrift TD takes its inspiration from the classic Tower Defense genre, in which players strategically purchase towers to place along a winding road. The goal is to keep monsters and other enemies from reaching the end of the road. The money used to purchase these towers is acquired by killing monsters. Typical strategies consist of placing towers near choke points, around "hairpin" turns, or in other locations where they can deal the most damage while enemies pass. Enemies come in waves; after the final wave, a particular map is finished, and the player progresses to the next map.
While Demonrift is, in many ways, a standard TD game, its gameplay deserves special notice.
Gameplay Notes
The first thing that tower defense aficionados will notice about Demonrift is that instead of placing towers, players place little huts that house fighters that target and go after monsters. There are only four types of fighter: standard warriors, ranged archers, stalwart knights, and mighty golems. While this simplifies the game somewhat and makes it accessible for beginners, experienced TD players may not like the limited unit selection.
For money, Demonrift TD uses "Command Points," which are acquired through killing monsters and gradually increase during play.
Initially, each hut only houses one of its particular type of fighter. These may be upgraded, allowing multiple fighters to guard a particular location. Different huts cost different amounts of money, and it costs money to upgrade huts as well. Additionally, different fighters can be upgraded between maps at special training locations; for instance, archers' range may be increased, knights' speed may be increased, and golems' strength may be improved.
Special Features
Demonrift TD allows players to construct buildings at each completed map, which help to increase their chances at surviving maps. Building improvements include Mines, which allow players to get more materials to buy upgrades and build buildings, Stables, which decrease the cost of Knight huts and Barracks, which speed up the rate at which CPs increase, among others. Each map can only have one constructed building, creating a further level of strategy for the player. However, take note! If you fail to build enough Tower building improvements, monsters may randomly attack and destroy your other buildings.
Conclusion
Ultimately, Demonrift TD provides an excellent way to spend about 20 hours, spread over a few days. The maps are challenging with multiple unit paths, but they are not impossible. The graphics are smooth and the unit balance is well-adjusted. You will need to use all four huts to succeed at any given map. Enjoy this excellent Tower Defense game!
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